Geometry Dash User levels

User levels are unofficial Geometry Dash levels that are created by players using the level editor. Players can like or dislike other players’ levels, rate them in stars that determine their difficulty, and comment on them (if the player has a registered account). A copy function is also available, with which players can save a copy of an online level (if enabled by the creator of the level) and edit it in the level editor.

There are also levels of difficulty in online mode. The following are available:

  • N / A (no stars)
  • Car (always one star)
  • Easy (2 stars)
  • Normal (3 stars)
  • Hard (4 to 5 stars)
  • Harder (6 to 7 stars)
  • Insane (8 to 9 stars)
  • Demon (Always 10 Stars)

Find levels

A user looking for a level must first find the search screen. To do this, click on the button on the far right of the main menu screen and then on the button in the lower right with a magnifying glass icon that contains the option “Search” in the “Create” menu. By using different search filters, the player can quickly find his desired level.

There are many different search filters and features, such as:

  • Difficulty level: A user can choose from all available difficulties. They range from Easy to Demon and include Auto and NA. The player can select certain difficulties at the same time. However, the difficulties of NA, Demon and Auto cannot be combined with others.
  • In addition to the Demon Difficulties added in Update 2.1, there is also an option to search for them. A user can do this by clicking on the Demon difficulty level and the plus sign “+” that appears after it.
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Upload Geometry Dash level

Once a level has been verified, the following steps must be followed in order for the level to be uploaded.

  • A level cannot be uploaded if it contains a start position.
    • However, if the starting position is high-detail, an exploit allows the level to be legitimately verified in low-detail mode and therefore released. In addition, the low-detail mode button can only be seen in the editor, which means that the level cannot be played with it (before update 2.11).
  • The level must have a name (once uploaded, it cannot be changed)
    • A description of the level can be left blank as this is optional. It can also be changed other than the title name.
    • If the title is left blank, it will automatically be labeled “Untitled 0” and so on.
  • The creator can request the difficulty and star value
  • The creator can enable or disable the availability of copies of the level and implement a password lock.
    • The creator can also override a level that is only available when looking for the ID
    • The creator can copy his level even if it cannot be copied #
  • Based on user ratings and recommended star / difficulty levels from level moderators, the level can receive a rating (1 creator point), a feature (2 creator points) or an epic feature (3 creator points).


  • The most liked level is Retray by DiMaViKuLov26 with 2,815,270 likes on December 10, 2017.
  • The most  liked demon level is The Nightmare by Jax with 2,037,940 likes on December 10, 2017.
  • There were more than 35 million custom levels on the server in total (some of these levels have been deleted).
  • The first level uploaded to the server is 1st level from Real Storm with an ID of 128.
    • Robert Topala uploaded the third custom level “Spike Spike” with an ID of 130. However, this level was removed towards the end of Update 2.0 due to a hacker attack.
    • RobTop uploads “Editor Example ***” levels which show examples of using different triggers and new gameplay aspects in the editor.
  • A rating level can lose its rating if Robert Topala determines that the verification was not legitimate or if the level contains a secret path.
  • When entering a name for a level, some vulgar words are converted to a hyphen.
  • At the beginning of 2.1, although the demon rating categories were available, all demon levels were rated as hard demons.
  • Before update 2.0, the XL length was not XL, but extra long, which was removed in the update mentioned. Update 2.0 also implements a feature to find XL levels that was not available in the previous updates.
  • Before Update 2.0, when a player opened a level’s comments section, there was a button next to the creator’s username that said “More”. Clicking this button allowed the player to view a list of the creator’s levels. This feature was removed in update 2.0 as RobTop supports the creation of registered user accounts.

Gods of Boom in Augmented Reality with Apple’s ARKit

The first-person multiplayer shooter Gods of Boom is one of the most successful smartphone games with over ten million downloads. Now the Game Insight studio is showing a short demo where you can view the game from an AR perspective. The developers believe it should be the future of eSports. In the future, all Goods-of-boom transmissions should take place 100% in augmented reality.

Goods of Boom goes AR with ARKit

You still have to be patient until autumn, until Apple with iOS 11 releases augmented reality via ARKit for iPhone and iPad . But it can already be foreseen that a flood of applications will be ready right from the start. According to Game Insight, one of them will be the AR mode for Gods of Boom , which the developers want to activate with the release of iOS 11 . The mode makes it possible to see fights from the “God perspective”. Players can move their iPhone or iPad freely and watch the repetition from any angle. Gods of boom game hack

Gods of Boom is available free of charge for Android and iOS and, like many such games, is financed through in-app purchases. Well with success. The company, founded in 2009, now has around 300 employees , according to VentureBeat . 50 of them reportedly worked on Gods of Boom . In the first-person shooter, players compete against each other in clans, a total of 48 weapons from shotguns to machine guns are available. Apple is the first time to its developers exhibition WWDC in June presented Arkit in iOS 11expected to be officially released in autumn. An estimated 300 million users will then be able to use augmented reality apps with positional tracking in one fell swoop. The highlight: In contrast to Google’s solution with Tango , no special hardware is required. However, ARKit requires an A9 chip or better, with which the software only works from iPhone 6s and iPad Pro / iPad 2017. Gods of boom game cheat

Roblox: Sandbox veteran is now worth 4 billion US dollars

The sandbox title Roblox was published in February 2006, but the developers responsible can still look forward to increasing user numbers. Thanks to the latest investment, Roblox has now reached a remarkable milestone in terms of market value.

When it comes to sandbox games, in which players can let off steam creatively and share their works with the community, many players will certainly first think of the brick milestone Minecraft or, more recently, of the recently published Dreams by Media Molecule. But there is a virtual sandpit that is not only older than Minecraft, but is still extremely successful to this day.

We mean Roblox from Roblox Entertainment, which was first published in February 2006 and can now be played on PC, Mac, iOS, Android, Xbox One and Oculus Rift, krnl bootstrapper. The possibilities of the Lego-like modular system are almost endless. You can even change the game environment dynamically with the Lua scripting language, develop your own plugins and collect money from the developers for particularly ambitious projects.

The game’s long-lasting success proves the developers are right. If we look at the monthly reports from SuperData with the top-selling games in December 2019 and January 2020 , then we always find Roblox in the PC AND mobile charts. In August 2019 , the developers also stated that last year 100 million players would log into Roblox every month (now the number is said to be closer to 115 million players per month).

And thanks to a recent investment of 150 million US dollars, in which, according to the Wall Street Journal risk capital giant Andreessen Horowitz , is said to have taken a leading role, the market value of the game has now grown to 4 billion (!) US Dollars appreciated. Since September 2018, the market value of Roblox has almost doubled again. Investors said they see the potential of the sandbox bedrock to become a kind of metaverse (a nod to the virtual world in Ready Player One) in the coming years.

What does it look like: Have you tried Roblox before? If so: How did you like the trip into the virtual sandpit? Let us know in the comments! krnl executor download

Free Fire may be the biggest game you’ve never heard of

Garena Free Fire is a Battle Royale for iOS and Android. The game was localized in German, but you hardly hear anything about it in this country. It is extremely successful and was the most downloaded game in the world on mobile devices in 2019.

What is Free Fire? Garena Free Fire, also known as Free Fire Battlegrounds, is a battle royale from a Singapore company. The game was released on December 4, 2017 and has enjoyed great popularity ever since.

The gameplay is similar to well-known games like Fortnite or PUBG :

  • You fight against 49 other players in an arena
  • The goal is to be the last survivor
  • You jump out of a plane and land at a location on the map
  • There you look for weapons and other useful items to take out your opponents and survive longer.

A round takes a maximum of 10 minutes, as the arena is getting smaller and smaller. Another highlight are the vehicles with which you can quickly explore the map.

How successful is the game? Garena Free Fire has more than 450 million registered players worldwide and has achieved a turnover of over 1 billion dollars since its release ( via Pocketgamer ).

In 2019, the game was downloaded 266.9 million times via the Google Play Store and the App Store, making it the most downloaded game of the year. The numbers even surpassed well-known apps such as Netflix, Spotify or Tinder ( via Apptopia ).

But what makes the game so successful? And where is it so popular?

Free Fire requires little power and is particularly popular in Brazil and India

What Makes Free Fire Successful? The free Battle Royale has very low requirements for your smartphone and can therefore be played ideally with weaker devices. Compared to PUBG, the user interface and the gameplay should be somewhat simplified, reports the Brazilian website techtudo .

On the other hand, graphically, it doesn’t look as intoxicating as competitors from the genre. In addition, the card should be a little too big for the number of 50 players. There is also criticism that some cosmetic skins for weapons can offer an advantage, even if this is only minor. Config auto headshot + aim lock download.

But that doesn’t seem to affect the success.

In which countries is the game popular? Free Fire is particularly popular in Brazil, India and Indonesia. PUBG-Mobile is also popular there , but Free Fire can now regularly push this title from first place in the charts.

For India, the Battle Royale has even created its own YouTube account with its own tournament series, the India Championship. The tournaments broadcast there in Indian reach around 1 million views. For comparison: on the European channel, the Shoutcasts of the World Series 2019 only reached 175,000 views.

The other two regions mentioned are also actively promoted by the game. The 2019 World Series took place in Rio de Janeiro and the final will be held in Indonesia in 2020.

It is interesting that the Battle Royale is also offered in China, but is not as successful there. Maybe they weren’t as good at tricking as Tencent .

Overall, Free Fire in the PlayStore has an average of 4.4 stars with over 43 million reviews.

Why do we get goosebumps when we hear certain noises?

Does the screeching of chalk on the blackboard or the scratching of the fork on the plate give you a shiver? You are not alone in this. Some noises cause most people an extremely uncomfortable feeling and goose bumps. But why actually? The reason is how our brain processes these sounds.

o shudder at a harmless squeaking noise is actually illogical – after all, the chalk or knife does us no harm. But this reaction dates back to prehistoric times. Loud and shrill noises are usually associated with danger. In such moments, the fur of animals automatically rises to make them appear larger and more frightening. We humans lack the fur to do this, but we also have this innate reaction to unpleasant noises: our body hair stands up and we get goose bumps.
This refers to the how pleasant or unpleasant a person’s voice sounds.

A reaction from prehistoric times

Scientists have discovered that a region of our brain is particularly active at such moments: the so-called limbic system and the associated amygdala, a small, almond-shaped brain region. The limbic system kicks in whenever we process feelings. The amygdala reacts most strongly to sounds that are very high, namely between 2000 and 5000 Hertz. This is the same pitch as a high-pitched screech or shout that usually means danger. Again, when we scream, it makes sense for us to flinch and shudder. For our brain, this pitch means “alarm!” In any case, even if it is really just a squeak of chalk.

Our experiences play a role

However, not every sound is equally pleasant or unpleasant for everyone. Perhaps you are one of those people who can barely file your fingernails because the noise is unbearable, while your friends or siblings have no problem with it. This is probably related to the experiences you or your friends have had. For example, if you’ve ever hurt yourself while filing your nails, this increases the negative reaction to the associated noise. And if you find the squeaking of chalk on the blackboard particularly bad, you may unconsciously associate the noise with a particularly unpleasant lesson. Very young children therefore show such strong reactions less often because they have not yet saved many experiences. People with migraines, however, are particularly sensitive to noise, for example.

The physics of squeaking

Why is chalk squeaking on the blackboard – or a felt pen on paper, or a fork on the plate? The so-called “stick-slip effect” is responsible for this. If the chalk is drawn across the board at an inconvenient angle, it will not slide evenly, but will always stop for a very short time, bend a little, and then slide on. This alternation of sliding and stopping happens many thousands of times per second. Each time the chalk is bent a little and then relaxes again. So the chalk starts to vibrate, and we can hear this vibration as a squeak.

Similar shrill noises caused by the stick-slip effect are the squeaking of brakes, unoiled doors, or even rubber soles sliding on smooth floors.